![]() Kerbal is a space game simulating launching rockets and getting into orbit, then making rendezvous with other objects, either planets, moons, or asteroids. Space engineers is like most space games, they have static space with no gravitational forces and nothing is moving except unless its under engine power. There are mods that bring complexity to the mechanics - kerbal life support(kerbals die if left in space without food, water, oxygen, et.c.), communication satellite mechanics - you will need to build a comsat network to be able to communicate with ships too far away from the space center reach there is an amazing mapping satellite mod(SCANsat) that lets you map planet surface with an autonomous satellite(and generate science!) for later use. Things that will make you sit in the Vehicle Assembly Building puzzling over this ship that you just want to get to orbit without killing any of the crew. There are mods that greatly increase the difficulty of the game - more realistic and complex physics, deadly atmospheric reentry. There are mods that add real-life spaceship parts so you can build replicas of your favourite space missions. Take the Mun landing for a start - can you build a ship that will get your kerbal all the way there and back in one piece? While on missions like this you generate enough science to progress through the tech tree and acquire new parts that can get you further into space.īesides, the game has a sizeable community of modders that brings us to another point - game customization. Each planet is a challenge, each moon is a challenge, and they are all different. You see, this game is about how far you can get from the home planet using very limited resources. There are 3 gamemodes - sandbox - everything unlocked from the start), science - you have to conduct experiments to collect science and use it to unlock new parts, career - basically, science mode+contracts that earn you money that you can spend on parts otherwise free. More details on these features will be revealed at a later time.Well, there is exploration. Soon players will be able to share the challenges of deep space exploration. Multiplayer/Modding: The technological developments made to the foundations of Kerbal Space Program 2 will build on the beloved modding capabilities of the original game, as well as deliver on the long-requested addition of multiplayer. Among them: Charr, a heat-blasted world of iron Ovin, a ringed super-Earth with relentless gravity Rask and Rusk, a binary pair locked in a dance of death and many more to reward exploration. In Kerbal Space Program 2, interstellar technologies pave the way to a host of new star systems and celestial bodies, each comprising novel challenges and harboring secret treasures. ![]() Interstellar Travel: Next-gen tech, colonies, and systematic resource gathering all lead to a whole new level of exploration: interstellar travel. Eventually, these colonies become advanced enough for vehicle construction, propelling deep space exploration and beyond. ![]() Colonies not only pose their own physics challenges, but also require resource gathering to build structures, space stations, habitations, and unique fuel types. ![]() This new tech will not just create novel puzzles for players to solve, but will also enable new feats of space exploration within and beyond the original Kerbolar System.Ĭolonies: Brand new to Kerbal Space Program 2 are colonies. Next Generation Technology: As the game updates progress, players will gain access to a whole new set of next generation tools and technology including new engines, parts, fuel, and much more. Key Features to come during Early Access:
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